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xanim (1)
  • >> xanim (1) ( Solaris man: Команды и прикладные программы пользовательского уровня )
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    NAME
         xanim - multiformat animation/video/audio viewer for X
    
    SYNOPSIS
         xanim [ +Vnum ] [ +Aaopts ]  [  +Ccopts  ]  [  +Ggopts  ]  [
              +Mmopts ] [ +Ssopts ] [ +Wwopts ] [ +Zzopts ] [ +opts ]
              animfile [ [ +opts ] [ animfile ] ... ]
    
    DESCRIPTION
         XAnim is a program that  can  display  animation/video/audio
         files  of  various  formats  on  systems  running X11. XAnim
         currently supports the following animation types:
    
              +  FLI animations.
              +  FLC animations.
              +  IFF animations.  The  following  features  are  sup-
                 ported:
              +  GIF87a and GIF89a files.
              +  GIF89a animation extension support.
              +  a kludgy text file listing gifs and  what  order  to
                 show them in.
              +  DL animations. Formats 1, 2 and partial 3.
              +  Amiga PFX(PageFlipper  Plus  F/X)  animations.  TEMP
                 DISABLED
              +  Amiga MovieSetter animations(For those Eric Schwartz
                 fans).
              +  Utah Raster Toolkit RLE images and anims.
              +  AVI Animations.
              +  Quicktime Animations.
              +  SGI Movie Format Files.
              +  WAV audio files may have their sound  added  to  any
                 animation  type  that doesn't already have audio, by
                 specifying the .wav file after the animation file on
                 the command line.
              +  AU audio files may have their  sound  added  to  any
                 animation  type  that doesn't already have audio, by
                 specifying the .wav file after the animation file on
                 the command line.
              +  JFIF images. NOTE: use XV for single images. This is
                 more for animation of a sequence of JPEG images.
              +  MPEG animations. NOT FULLY SUPPORTED. NO AUDIO.  And
                 currently  only  Type I Frames are displayed. Type B
                 and Type P frames are currently ignored, but will be
                 added  in  future revs. It also doesn't handle MPEGs
                 with audio streams.
              +  any combination of the above  on  the  same  command
                 line.
              +  See the  file  "Formats.doc"  for  specific  support
                 details for each format.
              NOTE_1:
                 Please   read   the   "README.dll",   "README.zlib",
                 "cinepak.readme",         "indeo.readme"         and
                 "creative.readme" files
    
         XAnim also provides various options that allow the  user  to
         alter colormaps, playback speeds, looping modes and can pro-
         vide on-the-fly scaling of animations with the mouse.
    
    OPTIONS
         A + will generally turn an option on and a -  will  turn  an
         option  off.   This  can  be  reversed at compile time. (see
         xanim_config.h).
    
         In each SubMenu, the options can be  run  together  with  no
         intervening spaces. In the list of SubMenu options presented
         below, the first letter given is the letter  that  specifies
         the  SubMenu  and  should NOT be repeated if several SubMenu
         options are to be run together.
    
         For example,  "+Cn  +Cs10  +CF4"  can  also  be  written  as
         "+Cns10F4" or "+CF4s10n".
    
         A + or a - within a SubMenu will be an exit from  that  sub-
         menu.   Options  will  affect  all  animations following the
         invocation of that option. Some options may  be  changed  in
         between animations without affecting previous animations.
    
         In the following sections,  an  num  represents  an  integer
         number  and an fnum represents a floating point number. If a
         floating point number is of an integer amount,  the  .  need
         not  be  specified.  There  should  be no spaces between the
         option and the numbers.
    
         aopts SubMenu for Audio Options
    
              +ADdev  AIX Only.  Specify  audio  device.  Default  is
                      /dev/paud0/1  .  Another common audio device is
                      /dev/acpa0/1 . For example: "+AD/dev/acpa0/1".
    
              +Ae     Audio Enable. XAnim will ignore audio  data  if
                      this option is not used.
    
              +Ak     This option allows XAnim to skip  video  frames
                      in order to help keep video in sync with audio.
                      default is on.
    
              +Am     Take the audio from the  next  audio-only  file
                      and  use it with the video file previous to it.
                      Any audio already existing in that  video  file
                      will  be discarded. NOTE: XAnim by default will
                      add audio from an audio-only file to a previous
                      video only(ie not audio) file. This option just
                      forces the issue if the previous  file  already
                      has audio.
    
              +AM     Take the audio from the  next  audio-only  file
                      and  use it with the video file previous to it.
                      And in addition, scale the timing of that video
                      file  to  be of the same duration of this audio
                      file.  Any audio already existing in that video
                      file will be discarded.
    
              +Apnum  This turns a hardware specific Audio port on or
                      off.   The   default   port  is  selectable  in
                      xanim_config.h.  It's  shipped  with   internal
                      speaker as default.
    
              +Asfnum Scale Audio playback speed by "fnum". Only  the
                      range  0.125  to  8.00 is allowed.  NOTE: Video
                      does not currently scale with the audio.
    
                       0 - internal speaker
    
                       1 - headphones or external speaker
    
                       2 - line out
    
              +Avnum  Sets the inital Audio Volume(0-100) with 0  the
                      lowest. default is 40.
    
         copts SubMenu for Color Options
    
              +C1     Create a colormap from the  first  frame  of  a
                      TrueColor  anim  and  then  remap the remaining
                      frames to this colormap. This  can  potentially
                      add  significant time to the startup of an ani-
                      mation but usually results  in  better  colors.
                      The  animation  needs  to  be buffered for this
                      option to work.  Not  valid  for  TrueColor  or
                      DirectColor displays(nor is it needed).
    
              +C3     Convert TrueColor  anims  to  332(StaticColor).
                      TrueColor  anims  are  animations  that provide
                      separate RGB info for each pixel,  rather  than
                      each  pixel being an index into a global color-
                      map. AVI(16bit CRAM), QT(RPZA and RLE depth  16
                      and  24)  and URT RLE 24 bit anims are examples
                      of TrueColor anims. This option is ignored  for
                      TrueColor or DirectColor displays.
    
              +CA     Create  a  colormap  from  each  frame   of   a
                      TrueColor  anim.  This  can  be  useful  if the
                      colors radically change during  the  course  of
                      the  animation.  This can take a VERY,VERY long
                      time at start up. Animation must  be  buffered.
                      This   option   is  ignored  for  TrueColor  or
                      DirectColor displays.
    
              +Ca     Remap all images to  single  new  cmap  created
                      from all of the colormaps.
    
              +Cd     Use Floyd-Steinberg  dithering  if  needed  for
                      non-monochrome  displays.   This  will  cause a
                      reduction in playback speed.
    
              +Cf     Forcibly remap to all  frames  to  1st  frame's
                      cmap.
    
              +CF0    Disables +CF4.
    
              +CF4    This option samples the colors  of  true  color
                      animations  ahead  of  time  and  forms a color
                      lookup table.  Beats the just truncating  to  a
                      RGB  332  color table and IMHO beats dithering.
                      See the +s option below(also in copts submenu).
                      NOTE: this is now on by default.
    
              +Cg     Convert TrueColor anims  to  gray  scale.  This
                      option is ignored for TrueColor and DirectColor
                      displays.
    
              +Ch     Use histogram to aid in color  reduction.  His-
                      trogramming  is  only  done  on frames that are
                      buffered.
    
              +Cm     This option is currently needed if you want  to
                      dither  TrueColor anims to a 332 colormap. Ani-
                      mation must be buffered.  Typically  +bC3dm  is
                      the  option  to  use. This can take a VERY long
                      time at start up.
    
              +Cn     Don't create new colormap but instead  allocate
                      colors from the X11 Display's default cmap.
    
              +Csnum  This is the number of frames  the  +CF4  option
                      looks at ahead of time. More frames potentially
                      yields better colors results,  but  takes  more
                      time at start up.  default is 5.
    
         gopts SubMenu for Gamma Options
    
              +Gafnum Set gamma of animation to be displayed.
    
              +Gdfnum Set gamma of display. 1.0 is no change. gamma's
                      greater  than 1.0 typically brighten the anima-
                      tion.
    
         mopts SubMenu for Median-Cut Quantization Options
    
              +Ma     compute box color from average of box.
              +Mc     compute box color as center of box.
    
              +Mbnum  Truncate rgb to num bits before quantizing.
    
         sopts SubMenu for Scaling Options
    
              +Si     Half the  height  of  IFF  anims  if  they  are
                      interlaced.(Not  completely  reliable since not
                      all IFF anims correctly identify themselves  as
                      interlaced).
    
              +Sn     Prevents X11  window  from  resizing  to  match
                      animations's size.
    
              +Sr     Allow user to  resize  animation  on  the  fly.
                      Enlarging an animation can greatly reduce play-
                      back speed depending on the power of the cpu.
    
              +Ssfnum Scale the size  of  animation  by  fnum  before
                      displaying.
    
              +Shfnum Scale the horizontal size of the  animation  by
                      fnum before displaying.
    
              +Svfnum Scale the vertical size  of  the  animation  by
                      fnum before displaying.
    
              +Sxnum  Scale the animation to have  width  num  before
                      displaying.
    
              +Synum  Scale the animation to have height  num  before
                      displaying.
    
              +Sc     Copy display scaling factors to display buffer-
                      ing factors.
    
              +SSfnum Scale the size of the animation by fnum  before
                      buffering it.
    
              +SHfnum Scale the horizontal size of the  animation  by
                      fnum before buffering it.
    
              +SVfnum Scale the vertical size  of  the  animation  by
                      fnum before buffering it.
    
              +SXnum  Scale the animation to have  width  num  before
                      buffering it.
    
              +SYnum  Scale the animation to have height  num  before
                      buffering it.
    
              +SC     Copy buffer scaling factors to display  scaling
                      factors.
    
         wopts SubMenu for Remote Window and Control Options.
    
              NOTE:   See  the  file   Remote_Window.doc   for   more
                      details.
    
              +Wid    Specify X11 Window id of window to draw into.
    
              +Wd     Don't refresh window at end of anim.
    
              +Wnstring
                      Use property string for communication.  Default
                      is XANIM_PROPERTY
    
              +Wp     Prepare anim, but don't start playing it.
    
              +Wr     Resize X11 Window to fit anim.
    
              +Wxnum  Position anim at x coordinate num.
    
              +Wynum  Position anim at y coordinate num.
    
              +Wc     Position relative to center of anim.
    
         zopts SubMenu for Special Options
    
              +Ze     XAnim will exit after playing  through  command
                      line once.
    
              +Zpnum  XAnim pause at frame num and then wait for user
                      input.  Several  pauses  may be specified. Each
                      group of pauses will only affect the  animation
                      immediately following them on the command line.
                      Pauses will occur at least once.
    
              +Zpe    XAnim will pause on the last frame of the  ani-
                      mation.
    
              +Zr     This option pops up the Remote Control  Window.
                      This  overrides  the  default  condition set in
                      xanim_config.h. Remote Control support must  be
                      compiled into XAnim for this to work.
    
              +Zv     This option cause XAnim to exit prior  to  even
                      displaying  the  animation.  This  is useful in
                      conjunction with the +v option if you just want
                      to  obtain  info  about  the  animation without
                      actually playing it.
    
         Normal Options
    
              +b      Uncompress and buffer images before displaying.
                      This  only  applies  to AVI, QT, IFF, FLI, FLC,
                      JPEG, MPEG and DL animations. The  rest(GIF87a,
                      GIF89a,  PFX  and  RLE)  are  currently  always
                      uncompressed and buffered. This is  cleared  by
                      the +f option.
    
              +B      Used X11 Shared Memory(if present)  for  unbuf-
                      fered   animations   only.(This   is   mutually
                      exclusive with +b above).
    
              +D      Use X11 Multi Buffering (if present) to  smooth
                      animations by double-buffering.  Default is on.
    
              +f      Don't load anim into memory, but read each sec-
                      tion  only  when needed. This is supported only
                      for AVI, QT, IFF, FLI, FLC, JPEG, MPEG  and  DL
                      animations.  This  option  is cleared by the +b
                      option.  This  saves  memory  at  the  cost  of
                      speed.
    
              +c      let xanim know that iff anim  is  a  nonlooping
                      one.
    
              +dnum   debug switch. num can be from 0(off) to 5(most)
                      for level of detail.
    
              +F      Floyd-Steinberg dithering when needed.
    
              +jnum   num  is  the  number  of  milliseconds  between
                      frames.  if  0  then  the time specified in the
                      animation is used for timing purposes.
    
              +lnum   loop animation num number of times before  mov-
                      ing on to next animation.
    
              +lpnum  ping-pong animation num number of times  before
                      moving on to next animation.
    
              +N      don't display images. Useful for benchmarking.
    
              +o      turns    on    certain    optimizations.    See
                      xanim.readme.
    
              +p      Use Pixmap instead of Image in X11. This option
                      has    no    effect   if   the   animation   is
                      buffered(either  by  default  or  with  the  +b
                      option).
    
              +q      Prevents XAnim  from  printing  out  the  title
                      header.  Useful  for  when  XAnim  is called by
                      other  programs  where   no   tty   output   is
                      desired(doesn't affect +v or +d# options).
    
              +root   Tiles animation/video onto X11 root screen.
    
              +r      Allow color cycling for IFF single images.
    
              +R      Allow color cycling  for  IFF  anims.  (default
                      should be off)
    
              +T0     Title option 0. Title is just XAnim.
    
              +T1     Title option 1. Title  is  current  anim  name.
                      When  anim is stopped, the current frame number
                      is included.
    
              +T2     Title option 2. Title is current anim name  and
                      current frame number.
    
              +v      Verbose mode. Gives some information about ani-
                      mation such as size, number of frames, etc.
    
              +Vnum   Select X11 Visual to use when displaying anima-
                      tion.  The  num  is  obtained  by  using the +X
                      option of xanim.
    
              +Vclass Select the best X11 Visual of Class class  when
                      displaying  the  animation. class can be anyone
                      of the following strings and is  case  insensi-
                      tive. (ie StaTicGraY is same as staticgray).
    
                      staticgray    Select best StaticGray Visual.
    
                      grayscale     Select best GrayScale Visual.
    
                      staticcolor   Select best StaticColor Visual.
    
                      pseudocolor   Select best PseudoColor Visual.
    
                      truecolor     Select best TrueColor Visual.
    
                      directcolor   Select best DirectColor Visual.
    
              +X      X11 verbose mode. Display information about the
                      support X11 visuals.
    
    
    
    WINDOW COMMANDS
         Once the animation is up and running there are various  com-
         mands  that  can  be entered into that animation window from
         the keyboard.
    
         q         quit.
    
         Q         Quit.
    
         g         Stop color cycling.
    
         p         Toggle ping pong flag for looping.
    
         r         Restore original Colors(useful after g).
    
         w         Restore original window size(useful  after  resiz-
                   ing).
    
         z         This pops up or removes the Remote Control Window.
                   Remote Control support must be compiled into XAnim
                   for this to work.
    
         <space>   Toggle. starts/stops animation.
    
         ,         Single step back one frame.
    
         .         Single step forward one frame.
    
         <         Go back to start of previous anim.
    
         >         Go forward to start of next anim.
    
         m         Single step back one frame staying within anim.
    
         /         Single step forward one frame staying within anim.
    
         -         Increase animation playback speed.
    
         =         Decrease animation playback speed.
    
         0         Reset animation playback speed to original values.
    
         AUDIO RELATED WINDOW COMMANDS
    
         1         Decrement volume by 10.
    
         2         Decrement volume by 1.
    
         3         Increment volume by 1.
    
         4         Increment volume by 10.
    
         s         Toggle. Audio Volume(MUTE). on/off.
    
         8         Toggle. Main Speaker. on/off.
    
         9         Toggle. Headphones. on/off.
    
    MOUSE BUTTONS
         Once the animation is up and running the mouse buttons  have
         the following functions.
    
         <Left_Button>
                   Single step back one frame.
    
         <Middle_Button>
                   Toggle. starts/stops animation.
    
         <Right_Button>
                   Single step forward one frame.
    
    BUFFERING, PIXMAPS and READ_FROM_FILE Options
         XAnim by default will read the entire animation into memory.
         PFX,  Moviesetter, GIF or URT RLE type animations are always
         uncompressed and stored in memory as individual images.
    
         For the AVI, QT, IFF, FLI/FLC, JPEG, MPEG and DL animations,
         only  the  compressed delta is stored. These deltas are then
         uncompressed each time they need to be displayed. The buffer
         option(+b)  may  be used to potentially speed up playback by
         uncompressing and storing these images ahead  of  time.  But
         more memory is used up in the process.
    
         When an XPutImage is called, the image typically gets copied
         twice,  once to memory and then from there onto the display.
         A pixmap is directly copied onto  the  display  without  the
         first  copy.  This is why it is sometimes much faster to use
         the pixmap option(+p).  Each image isn't  converted  into  a
         pixmap until the first time it is displayed. This is why the
         first loop of an animation using this  option  is  sometimes
         slower  than  subsequent  loops. While the pixmap option may
         improve playback speed, it will slow things down if  on-the-
         fly  scaling needs to be performed. This is because XAnim no
         longer has direct access to the image and  needs  to  get  a
         copy of it before it can be scaled.
    
         The read from file option(+f) causes XAnim not to store  the
         compressed  deltas in memory. Instead as each image is to be
         displayed, XAnim reads the  corresponding  compressed  delta
         from  the  file, expands it and then displays it. While this
         can dramatically cut down on  memory  usage,  the  necessary
         reads  from  disk(or whatever) can slow down playback speed.
         XAnim still needs to allocate one  to  three  image  buffers
         depending  on  the type of animation and the scaling options
         used. This option is only supported for  AVI,  QT,  FLI/FLC,
         IFF,  JPEG,  MPEG  and  DL animations. The BODY chunk of IFF
         animations is not included in this. As a result, an IFF ani-
         mation  that  is  made  up  of  several BODY chunks will not
         currently benefit from this option.
    
    SCALING Options
         There are two sets of scaling options. One set, the  display
         scaling factors,  affects the size of the animation as it is
         displayed. The other set, the buffer scaling factors, affect
         the   size   of   the   images   as   they   are  stored  in
         memory(buffered). The buffer  scaling  factors  only  affect
         animations  that  are  buffered  and can greatly increase or
         decrease memory usage.
    
         These two sets are completely independent of each other. You
         can  set  the  buffer scaling factors to 20 times the normal
         animation size and not affect the size at which that  anima-
         tion  is  displayed.  The  images are stored at 20 times the
         normal size(and at 400 times the memory usage), but then get
         scaled  back  down  to  normal  size before being displayed.
         NOTE: that an animation must be buffered in  order  for  the
         buffer scaling factors to have any affect on it. The display
         scaling factors affect all animations.
    
         You can create pixellation like  affects  by  buffering  the
         animation  at  1/8 it's normal size, but keeping the display
         scaling factors at the original size. (IE  "xanim  +bSS0.125
         anim.anim").
    
         Many times it's faster to store  and  display  an  animation
         with large dimensions at half-size. The option "+bSS0.5C" or
         "+bSS0.5s0.5" both will accomplish this. To save memory, you
         could  even store the animation at half size and yet display
         it at full size. "+bSS0.5" will accomplish this.
    
    FORWARDS, BACKWARDS and OPTIMIZATION.
         Many type of animations(FLI/FLC/IFF/some AVI  and  QTs)  are
         compressed  with  forward  playback in mind only. Each delta
         only stores the difference between the current frame and the
         previous frame. As a results, most of these animations don't
         display correctly when played backwards.  Even when buffered
         up, these may not work, since XAnim only stores the smallest
         rectangle that encompasses the  changes  from  the  previous
         frame.  You  can  force  XAnim  to store the entire frame by
         specifying the "-o" option to turn  this  optimization  off.
         This will most likely use more memory and slow down the ani-
         mation, since more of the image needs to  be  stored  and/or
         displayed.
    
    COLOR OPTIONS
         Most of this will be a TBD for a future rev and what's  here
         might be sketchy, incomplete or just plain confusing.
    
         TrueColor and DirectColor displays don't need to worry about
         most of these options, as the animations can be displayed in
         their original colors(ignoring monitor variations etc). How-
         ever,  TrueColor  and  DirectColor  displays  can't  display
         animations that employ color cycling  techniques  where  the
         colormap  changes  from  frame  to frame.  DirectColor could
         potentially support this, but not TrueColor.
    
         For the rest of the displays, the problem  becomes  matching
         the  colors in the animations to the available colors of the
         Display.  For  most  PseudoColor  displays  this  means  256
         colors.  Many  of  which are already in use by various other
         programs. XAnim defaults to creating it's own  colormap  and
         using  all  the  colors  from  that. The window manager then
         installs this new colormap, whenever the  mouse  pointer  is
         inside  the  XAnim  animation  window(Sometimes  a  specific
         action is required to change the ColorMap Focus, like click-
         ing  in the window or pressing a specific key). In any case,
         this action usually causes  all  the  other  colors  on  the
         screen  to  be  temporarily  "messed-up"  until the mouse is
         moved out of the animation window. The  alternative,  is  to
         use  the  "+Cn"  option.  Now XAnim tries allocating all the
         colors it needs from the current colormap. If it can't get a
         certain color, then XAnim choose one that is "close" to this
         certain color. Close is completely arbitrary. The  animation
         is  now displayed in colors that are different than the ori-
         ginal colors. This difference may or may not be noticeable.
    
         Another big problem is when the animations are what I called
         TrueColor animations. Where each pixel is stored as RGB tri-
         plets. For example, AVI 16 bit CRAM animations.  Each  pixel
         has  5  bits of Red, 5 bits of Green and 5 bits of Blue info
         associated with it. This means there  can  be  up  to  32768
         unique  colors  in  each  image.  And  on  most  PseudoColor
         displays we can only display 256 unique colors. Beside  get-
         ting  better  displays,  what  can  we do? XAnim defaults to
         truncating the RGB information from 555 to 332. That is to 3
         bits  of  Red,  3  bits of Green and 2 bits of Blue. Less on
         Blue because the human eye is  more  sensitive  to  Red  and
         Green than Blue.  This 332 colormap happens to be 256 colors
         in size, which nicely fits  in  with  our  display.  If  our
         display  only  had  64 colors, then XAnim is smart enough to
         truncate things down to 222. Now the problem is  the  colors
         of the displayed anim are noticeably different than the ori-
         ginal colors.  Typically you  can  see  color  banding  etc.
         While  this  is fine to get a feel for the animation, we can
         do better. One of the solutions XAnim  currently  offers  is
         the "+bC1" option. What this does is choose the the best 256
         colors from the first image  of  the  animation.  Then  each
         pixel  of  each subsequent image is remapped to one of these
         256 colors.  This takes up some CPU time up front  and  more
         memory since each image needs to be buffered, but results in
         a colors that are closer to the originals.  Another  option,
         "+bCA",  chooses  the  best  256  from  each image, then 256
         colors from all these colormaps  are  chosen  as  the  final
         colormap.   This  is useful if the colors in the first image
         aren't representative of the rest of the animation. This can
         be  very  slow.  Another  option  that is supported, but not
         really optimized for yet is "+bC3dm". This causes  XAnim  to
         use  a  332 colormap and then apply a Floyd-Steinberg dither
         algorithm to each image.  Currently this is very slow.  Dif-
         ferent  dithers(like Ordered) and better optimizations might
         speed this up  in  future  revs.  In  general,  handling  of
         TrueColor animations in XAnim needs to be improved.
    
         Another scenario where colors need to be remapped,  is  when
         several  images  or animations with different colormaps need
         to be displayed.  Changing the colormap usually  results  in
         an annoying flicker. One solution to this is to remap all of
         the images/animations to the same colormap. The "+Ca" option
         chooses  the  best  colors  from  all the colormaps and then
         remaps all the images to it. The "+Cf" option, simply remaps
         everything  to the first colormap.  The "+Ch" option is use-
         ful when an animation's colormap specifies a lot  of  colors
         that aren't used. XAnim looks through each buffered image of
         the animation and makes a histogram of the  useage  of  each
         color.  This  information  is then used to weedout unused or
         rarely used colors.
    
    QUICKTIME ANIMATIONS
         Quicktime animations are  usually  stored  in  two  separate
         files.  One is call a data fork and ends with a ".data". The
         other is a resource fork and ends in  a  ".rsrc".  Sometimes
         these  animations  are  in a "flattened/merged fork" format,
         where everything is put into one file. There's  no  standard
         naming format for these types of files, although usually .qt
         or .mov is used.
    
         For example, if you have a quicktime animation  made  up  of
         two  files  named:   "spin.rsrc"  and  "spin.data",  you can
         display them using Xanim with either of the  following  com-
         mands  "xanim  spin"  or  "xanim spin.rsrc".  XAnim is smart
         enough to add/modfiy the  ".rsrc"  and  ".data"  endings  as
         needed.
    
         If you use AUFS from the Columbia  Appletalk  Package,  then
         Macintosh  files have their data fork stored in the expected
         place, and the resource fork is in a file with the same name
         in  a .resource subdirectory. Therefore, if the data fork is
         in "spin", and the resource fork is in ".resource/spin", the
         movie can be displayed with "xanim spin".
    
         For "flattened/merged_fork" quicktime animations,  you  need
         to specify the entire file name.
    
         NOTE: XAnim doesn't support 100% of the quicktime format.
    
    
    AUTHOR
         Mark Podlipec
    
         podlipec@ici.net
    
         http://xanim.va.pubnix.com/home.html
         http://smurfland.cit.buffalo.edu/xanim/home.html
         http://www.tm.informatik.uni-frankfurt.de/xanim/
    
    
    
    


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