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animate (1)
  • >> animate (1) ( Solaris man: Команды и прикладные программы пользовательского уровня )
  • animate (1) ( Linux man: Команды и прикладные программы пользовательского уровня )
  • 
    NAME
         animate - animate a sequence of geomview files
    
    SYNOPSIS
         animate [-p] [-b] [-s speed] [-o] [-S script] [-hide] [-f file1 file2 ...]
    
    DESCRIPTION
         Animate  is  an  interactive  animation  tool   specifically
         designed  to be used with Geomview. It provides several sim-
         ple animation controls such as looping, bouncing, and single
         frame  stepping,  as  well	 as adjustable speed playing. The
         program works by telling geomview to read in a  sequence  of
         geomview  files  and  then	 telling geomview to display each
         frame of the sequence in order.
    
         There are two methods that	Animate	provides  for  specifying
         which frames one wants to have in the sequence being viewed.
         The first method is to enter the name of  every  frame  into
         the  text	input  box and press return or click on	load. The
         name of each frame	must correspond	with the name of a  geom-
         view file existing	in the file system.
    
         EXAMPLES
    
    	    pict1 pict2	pict3 pict4
    	    pict*
    	    pic??
    
         The second	method of loading frames is to	first  create  an
         animation	script	file outside of	animate	and then load the
         script in by typing its name in the input box  and	 clicking
         on	 the  script button. The advantage of this method is that
         you can more easily specify the exact  order  in  which  you
         want  the	frames to be shown. The	format of the script file
         is	a list of frame	names each followed by	a  newline.  Com-
         ments prepended by	a # sign are allowed.
    
         EXAMPLE SCRIPT FILE
    
    	    # list of frames for
    	    # my rotating cube movie
    	    cube.02
    	    cube.04
    	    cube.03 # get rid of this frame later
    	    cube.01
    	      .
    	      .
    	      .
    	    cube.90
    
    
    
         Loading frames into memory	may take  a  little  time,  espe-
         cially  if	 each frame is a particularly large file. Be sure
         the machine you're	using has sufficient memory to	load  all
         the  frames you desire. Once all frames have been loaded, an
         'animate' object will appear in the geomview object browser.
         It	is now possible	to begin animating.
    
         Scrolling through frames can be accomplished in several dif-
         ferent  ways.   The first,	and most obvious way is	by 'play-
         ing' the frames. Clicking on the Play button causes  animate
         to	 begin playing through the frames in order, starting with
         the first frame or	whichever frame	has been  selected.   The
         corresponding name	of each	frame being shown is shown in the
         pink text-entry box.  Click on Stop to cease playing.
    
         Animation speed depends on	the size and  complexity  of  the
         object in each frame. Thus	different sequences can	have con-
         siderably different top playing speeds. Use the Speed slider
         to	 set  an upper limit to	the animation rate.  You can also
         play slowly through the frames can	also by	clicking  repeat-
         edly on either step button.
    
         Press the Bounce button  to  enter	 bounce	 mode.	While  in
         bounce  mode,  direction of play reverses whenever	the first
         or	last frame is reached.	Clicking on  either  Step  button
         determines	the playing direction.
    
         Clicking on Once puts animate in 'once' mode.  While in this
         mode,  upon  reaching  the	first or last frame (depending on
         which direction you are going) of a specified sequence, ani-
         mate  will	 stop  playing.	 Normal	playing	can be resumed by
         clicking on Once again to exit this mode.
    
         The Info button will bring	up a short menu	containing  help-
         ful  hints	 for  program  usage. Clicking on the exit button
         will cause	the program to exit.
    
    OPTIONS
         -p	  Start	 playing  through  the	frames	right  away  upon
    	  startup.
    
         -b	  Go into bounce mode upon startup.
    
         -s	speed
    	  Set the speed	of play	upon startup. The value	of  speed
    	  may  be an integer between 0 and 100 which roughly sig-
    	  nifies the percentage	of top playing speed.
    
         -o	  Set animation	to play	through	only once upon startup.
    
         -S	script
    	  Specify name of script containing filenames for objects
    	  to  be  read	in upon	startup. Takes precedence over -f
    	  option if present.
    
         -hide
    	  Makes	animate	invisible  upon	 startup.  *Warning*  all
    	  animate  commands must be specified on the command line
    	  when this option is used  since  there  is  no  way  to
    	  access the main window.
    
         -f	file1 file2 ...
    	  Specify names	of files containing objects to be read in
    	  upon startup.
    
    BUGS
         When loading sequences  one  after	 another,  geomview  will
         often  not	 load a	sequence on the	first try. This	can often
         be	remedied by telling animate  to	 load  the  sequence  yet
         again.
    
    SEE ALSO
         geomview(1) oogl(5)
    
    AUTHOR
         Daeron Meyer	      email: daeron@geom.umn.edu
         The Geometry Center      phone: (612) 626-8304
         1300 South	Second Street
         Minneapolis, MN 55454
    
    
    
    


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